In 2017, I had the pleasure of working on Reboot: The Guardian Code. Our team was very creative and adaptive the whole way. We had a lot of fun working together. From the main character lineup I modelled the Guardian, D-Frag, as well as the main villain, Megabyte. I was able to work on many characters, several of which have yet to be revealed. To create the Reboot characters we used Maya and Zbrush. Surfacing was rendered in Unreal Engine by other artists at Rainmaker.